SDT CombatStyle

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Entering SDT CombatStyle in the command console, then selecting an actor, will output that actor's combat values:

Player Selected

  • COMBAT STYLE: Current Ref is the Player

NPC Selected

SDT CombatStyle (NPC selected)
  • COMBAT STYLE: [Type]

MELEE DECISION

  • Block %Chance: [int]([int])
  • Attack %Chance: [int]([int])
  • Recoil/Stagger Bonus to Attack: [float]([int])
  • Unconscious Bonus to Attack: [float]
  • Hand-To-Hand Bonus to Attack: [float]

POWER ATTACKS

  • Power Attack %Chance: [int]([int])
  • Recoil/Stagger Bonus to Power Attack: [float]
  • Unconscious Bonus to Power Attack: [float]
  • Choose Power Attacks using %%Chance.
  • Normal: [int]([int])
  • Forward: [int]([int]) Back: [int]([int])
  • Left: [int]([int]) Right: [int]([int])
  • Hold Timer Min: [float]([float]) Max: [float]([float])

MANEUVER DECISION

  • Dodge %Chance: [int]([int])
  • Dodge Left/Right %Chance: [int]([int])
  • Acrobatic Dodge %Chance: [int]
  • Idle Timer Min: [float]([float]) Max: [float]([float])
  • Dodge L/R Timer Min: [float]([float]) Max: [float]([float])
  • Dodge Forward Timer Min: [float]([float]) Max: [float]
  • Dodge Back Timer Min: [float]([float]) Max: [float]([float])
  • Dodge Fatigue Modifier Base: [float]([float]) Mult: [float]([float])
  • Encumbered Speed Modifier Base: [float]([float]) Mult: [float]([float])
  • Dodge While Under Attack Mult: [float]([float])
  • Dodge Not Under Attack Mult: [float]([float])
  • Dodge Back While Attack Mult: [float]([float])
  • Dodge Back Not Under Attack Mult: [float]([float])
  • Dodge Forward While Attacking Mult: [float]([float])
  • Dodge Forward Not Attacking Mult: [float]([float])


  • Block Skill Modifier Base: [float] Mult: [float]
  • Attack Skill Modifier Base: [float] Mult: [float]
  • Power Att. Fatigue Modifier Base: [float] Mult: [float]
  • Attack While Under Attack Mult: [float]
  • Attack Not Under Attack Mult: [float]
  • Block While Under Attack Mult: [float]
  • Block Not Under Attack Mult: [float]