SDT CombatStyle
From GECK
Entering SDT CombatStyle in the command console, then selecting an actor, will output that actor's combat values:
Contents
Player Selected
- COMBAT STYLE: Current Ref is the Player
NPC Selected
- COMBAT STYLE: [Type]
MELEE DECISION
- Block %Chance: [int]([int])
- Attack %Chance: [int]([int])
- Recoil/Stagger Bonus to Attack: [float]([int])
- Unconscious Bonus to Attack: [float]
- Hand-To-Hand Bonus to Attack: [float]
POWER ATTACKS
- Power Attack %Chance: [int]([int])
- Recoil/Stagger Bonus to Power Attack: [float]
- Unconscious Bonus to Power Attack: [float]
- Choose Power Attacks using %%Chance.
- Normal: [int]([int])
- Forward: [int]([int]) Back: [int]([int])
- Left: [int]([int]) Right: [int]([int])
- Hold Timer Min: [float]([float]) Max: [float]([float])
MANEUVER DECISION
- Dodge %Chance: [int]([int])
- Dodge Left/Right %Chance: [int]([int])
- Acrobatic Dodge %Chance: [int]
- Idle Timer Min: [float]([float]) Max: [float]([float])
- Dodge L/R Timer Min: [float]([float]) Max: [float]([float])
- Dodge Forward Timer Min: [float]([float]) Max: [float]
- Dodge Back Timer Min: [float]([float]) Max: [float]([float])
- Dodge Fatigue Modifier Base: [float]([float]) Mult: [float]([float])
- Encumbered Speed Modifier Base: [float]([float]) Mult: [float]([float])
- Dodge While Under Attack Mult: [float]([float])
- Dodge Not Under Attack Mult: [float]([float])
- Dodge Back While Attack Mult: [float]([float])
- Dodge Back Not Under Attack Mult: [float]([float])
- Dodge Forward While Attacking Mult: [float]([float])
- Dodge Forward Not Attacking Mult: [float]([float])
- Block Skill Modifier Base: [float] Mult: [float]
- Attack Skill Modifier Base: [float] Mult: [float]
- Power Att. Fatigue Modifier Base: [float] Mult: [float]
- Attack While Under Attack Mult: [float]
- Attack Not Under Attack Mult: [float]
- Block While Under Attack Mult: [float]
- Block Not Under Attack Mult: [float]