SDT Pathing
From GECK
SDT Pathing lists the pathing data for any selected actor.
Contents
Pathing Request (Upper Left)
- Origin: Navmesh ID, Cell Name, (x coord, y coord, z coord), triangle index
- Destination: Navmesh ID, Cell Name, (x coord, y coord, z coord), triangle index
- Actor Radius: (float)
- Goal Z Delta: (float)
- Target Radius: (float)
- Allow Incomplete Path: True/False
- Face Target at Goal: True/False
- Goal Angle: (float)
Path Building Status (Middle Left)
- Path Built Ok
Current Solution (Lower Left)
- [Node] Navmesh ID, Cell Name, (x coord, y coord, z coord), triangle index
Upper Right
- ActorMover State: Moving/Not Moving
- Heading: (float)
- Face Target: Target Name/None
- Move Node:
- DetailedPathHandler: Actor's Position (x coord, y coord, z coord)
- Pathing State: Moving/Not Moving
- Actor Avoid State: OK/Not OK
- Move Mode: Walking Forward, Running Forward, etc.