SetActorRefraction

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A function included in the GECK for Fallout 3.

Description

Changes refraction value of an actor. Values between 0 and 10 are accepted. If actor reference isn't provided, Player is used. Changes persist through game session.

Syntax

[help]
actor.SetActorRefraction refractionValue:float{0-10} 

Or:

actor.sar refractionValue:float{0-10}

Example

SunnyRef.SetRefractionValue 5