SetActorRefraction
From GECK
A function included in the GECK for Fallout 3.
Description
Changes refraction value of an actor. Values between 0 and 10 are accepted. If actor reference isn't provided, Player is used. Changes persist through game session.
Syntax
actor.SetActorRefraction refractionValue:float{0-10}
Or:
actor.sar refractionValue:float{0-10}
Example
SunnyRef.SetRefractionValue 5