SetActorDiveBreath

From GECK
Jump to: navigation, search


A function added by the JIP NVSE Plugin.

Description

If the calling actor is underwater, sets the time (in seconds) remaining until they run out of breath (and begin drowning).

Syntax

[help]
(breathSeconds:float) reference.SetActorDiveBreath breathSeconds:float

Example

actorRef.SetActorDiveBreath 15 

See Also