SetCaughtPCPickpocketting
From GECK
A function added by the SUP NVSE Plugin.
Description
Sets "CaughtPCPickpocketing" flag on NPC reference which originally is set when player fails a pickpocket attempt. If called without parameter - will return the current flag set on NPC.
Syntax
(isCaught:int) [ObjectRefID].SetCaughtPCPickpocketting iCaught:int
Example
set iCaught to NPCRef.SetCaughtPCPickpocketting
Will return 1\0 depending on whether NPC has caught player pickepocketing.
NPCRef.SetCaughtPCPickpocketting 1
Will set flag to 1 meaning player can't pickpocket NPC anymore.