SetCellNoiseTexture
From GECK
A function added by the JIP NVSE Plugin.
Contents
Description
Sets the Water Noise Texture path of the specified Cell.
Syntax
SetCellNoiseTexture cell:ref texturePath:string
Example
SetCellNoiseTexture Gomorrah00 "Data\Textures\Water\WaterFlowRippleNoise01.dds"
Notes
- The path is relative to the game's main folder, NOT to \Data\Textures\.
- Adding a water noise texture to a cell without water will cause a crash to desktop.