SetCombatActionCost
From GECK
A function included in the GECK for Fallout 3.
Description
Sets the cost of an action which is inversely proportional to the probability of a combat action being chosen.
Console Functions are normally exclusively for use in the in-game Console (accessible by pressing "~").
With JIP LN NVSE Plugin, any console function can be used in scripts with the Console function.
Syntax
SetCombatActionCost actionName:string cost:float
Example
SetCombatActionCost COMBAT_ACTION_USE_COMBAT_ITEM 2.0 SetCombatActionCost COMBAT_ACTION_ATTACK_RANGED_EXPLOSIVE 0
Action Name | Default Value |
---|---|
COMBAT_ACTION_ATTACK_RANGED_EXPLOSIVE | 1.500000 |
COMBAT_ACTION_ATTACK_RANGED_EXPLOSIVE_FROM_COVER | 1.000000 |
COMBAT_ACTION_ATTACK_RANGED | 1.500000 |
COMBAT_ACTION_ATTACK_RANGED_FROM_COVER | 1.000000 |
COMBAT_ACTION_ATTACK_GRENADE | 1.500000 |
COMBAT_ACTION_ATTACK_GRENADE_FLUSH_TARGET | 1.250000 |
COMBAT_ACTION_ATTACK_GRENADE_FROM_COVER | 1.000000 |
COMBAT_ACTION_ATTACK_MELEE | 2.000000 |
COMBAT_ACTION_ATTACK_HAND_TO_HAND | 2.000000 |
COMBAT_ACTION_MOVE | 0.000000 |
COMBAT_ACTION_MOVE_AND_SWITCH_TO_MELEE | 0.000000 |
COMBAT_ACTION_MOVE_AND_ATTACK_RANGED | 0.000000 |
COMBAT_ACTION_MOVE_AND_ATTACK_RANGED_EXPLOSIVE | 0.000000 |
COMBAT_ACTION_MOVE_AND_ATTACK_GRENADE | 0.000000 |
COMBAT_ACTION_DRAW_WEAPON | 1.000000 |
COMBAT_ACTION_SWITCH_WEAPON | 2.000000 |
COMBAT_ACTION_AVOID_THREAT | 0.000000 |
COMBAT_ACTION_SEARCH | 3.000000 |
COMBAT_ACTION_INVESTIGATE | 1.000000 |
COMBAT_ACTION_DODGE | 0.100000 |
COMBAT_ACTION_IGNORE_BLOCKED_TARGET | 1.500000 |
COMBAT_ACTION_FLEE | 0.000000 |
COMBAT_ACTION_ACTIVATE_COMBAT_ITEM | 1.000000 |
COMBAT_ACTION_USE_COMBAT_ITEM | 1.000000 |
COMBAT_ACTION_ACQUIRE_LINE_OF_SIGHT | 2.000000 |
COMBAT_ACTION_HIDE | 1.000000 |
COMBAT_ACTION_APPROACH_TARGET | 1.000000 |