SetConditionDamagePenalty
From GECK
A function added by the JIP NVSE Plugin.
Contents
Description
Overrides the hardcoded Multiplier (0.67, by default) defining the rate and maximum penalty to weapon damage when item condition percent falls below the 75% threshold. Above the 75% threshold, this formula is ignored and the PenaltyMult is just 1.0.
The formula:
PenaltyMult = 1.0 - (0.75 - CondPercent[0, 1.0]) * Multiplier
Syntax
SetConditionDamagePenalty multiplier:float
Example
SetConditionDamagePenalty 1
The maximum penalty mult, at 0% condition, is 0.25 (i.e. EffectiveDamage = 0.25 * BaseDamage).