SetCreatureReach
From GECK
A function added by the ShowOff NVSE Plugin.
Contents
Description
Sets the melee Attack Reach of a Creature BaseForm or reference. The new value must be above or equal to 0.
Syntax
(success:bool) creatureRefr.SetCreatureReach newVal:int creatureBase:form
Example
rCreatureRef.SetCreatureReach 1
SetCreatureReach 10 CrCentaurEvolved
Notes
- This attribute is only applicable to creatures that are unarmed and attack using parts of their skeleton.