SetEquippedData

From GECK
Jump to: navigation, search


A function added by the Lutana NVSE plugin, now part of the JIP NVSE Plugin.

Description

Equips an item on the calling actor using an Equipped Data array_var returned by GetEquippedData.

Syntax

[help]
reference.SetEquippedData equippedData:array_var noUnequip:0/1 noMessage:0/1 

Or:

reference.SetEqData equippedData:array_var noUnequip:0/1 noMessage:0/1

Example

rActorRef.SetEquippedData aEquippedData 0 1

With NVSE Compiler Override mode:

set iArrayID to aEquippedData
rActorRef.SetEquippedData iArrayID 0 1

See Also