SetExplosionRefSource
From GECK
A function added by the ShowOff NVSE Plugin version 1.25.
Contents
Description
Sets the reference that is the "source" of the calling live-Explosion - that is, who/what fired it. Whoever is hit by the Explosion will consider that reference as their attacker.
Syntax
(success:bool) explosionRef.SetExplosionRefSource newSource:actorRef
Example
liveExplRef.SetExplosionRefSource someActorRef
Notes
- An explosion REF can be acquired with GetHitProjectile.
- The actor reference that is set as the source will be attacked by the actor hit by the explosion and if the source REF is the player the player will gain XP for kills made by the explosion.