SetFontFile
From GECK
A function added by the JIP NVSE Plugin.
Contents
Description
Sets the source-file (.fnt) of the specified font type (1-8, 10-89). This enables to dynamically manipulate the graphics of the game's fonts during run-time. Returns 1 (true) on success, 0 (false) otherwise.
Syntax
(success:0/1) SetFontFile fontType:int{1-8, 10-89} filePath:string
Example
SetFontFile 2 "textures\fonts\My_Custom_Font.fnt"
Notes
- filePath is relative to the game's Data folder.