SetImpactMaterialType
From GECK
A function added by the JIP NVSE Plugin.
Description
Sets the Impact Material type used when the specified actor gets hit.
Syntax
reference.SetImpactMaterialType materialType:int{0-11} baseActor:form
Material Type IDs
0 Stone 1 Dirt 2 Grass 3 Glass 4 Metal 5 Wood 6 Organic 7 Cloth 8 Water 9 Hollow Metal 10 Organic Bug 11 Organic Glow
Example
RexRef.SetImpactMaterialType 10
SetImpactMaterialType 10 Rex