SetInternalMarker
From GECK
A function added by the JIP NVSE Plugin.
Description
Toggles the specified object as an internal marker. This will signal the game to not render the object's 3D model, which will therefore not be visible.
- By omitting the 2nd argument, the function can be used to return whether the specified object is an internal marker, without making any changes.
Syntax
(isInternal:0/1) SetInternalMarker object:form toggle:1/0
Example
SetInternalMarker XMarkerBlue 1