SetJohnnyOnLimbGoneEventHandler
From GECK
(Redirected from SetOnLimbGoneEventHandler)
A function added by the JohnnyGuitar NVSE Plugin.
Description
Sets/removes the specified UDF Script as a handler that will be invoked when a specified Actor (or any Actor) loses a specified Limb (or any limb). Formlists are also accepted as filters. Limb IDs are as follows:Torso 0 Head 1 1 Head 2 2 Left Arm 1 3 Left Arm 2 4 Right Arm 1 5 Right Arm 2 6 Left Leg 1 7 Left Leg 2 8 Left Leg 3 9 Right Leg 1 10 Right Leg 2 11 Right Leg 3 12 Brain 13 Hand or Weapon 14
When invoked, the script receives two arguments: Actor and a Limb ID.
Syntax
SetJohnnyOnLimbGoneEventHandler setORremove:1/0 handlerScript:ref flag:int actor:filter limbID:filter
Or:
SetOnLimbGoneEventHandler setORremove:1/0 handlerScript:ref flag:int actor:filter limbID:filter
Example
SetJohnnyOnLimbGoneEventHandler 1 OnLimbGoneUDF 0 rActor 1
Sets the OnLimbGoneUDF script as a handler to be invoked when rActor's head gets detached from his body.
SetJohnnyOnLimbGoneEventHandler 0 OnLimbGoneUDF 0 rActor 1
Removes the OnLimbGoneUDF script as a handler of the above.
Handler Script
A skeleton handler script for this event:
scn OnLimbGoneUDF ref rActor int limbID begin Function {rActor, limbID} ... end
Notes
- Event must be registered in GameMode block (not MenuMode 4) as it is flushed every game load. This also means GetGameRestarted is NOT a viable option to set this event for the session. Instead consider using GetGameLoaded to (re)set the event handler.
- Flag argument is reserved for future use and should always be 0.