SetOnReloadWeaponEventHandler
From GECK
A function added by the JIP NVSE Plugin.
Description
Sets/removes the specified UDF Script as a handler that will be invoked in the event any Actor reloads their Weapon.
When invoked, the script is passed with the Actor as the calling reference ("this"), and a single argument: the weapon BaseForm that was reloaded.
Syntax
SetOnReloadWeaponEventHandler handlerScript:form setORremove:1/0
Example
SetOnReloadWeaponEventHandler OnReloadWeaponUDF 1
Sets the OnReloadWeaponUDF script as a handler to be invoked when an actor reloads his weapon.
SetOnReloadWeaponEventHandler OnReloadWeaponUDF 0
Removes the OnReloadWeaponUDF script as a handler.
Handler Script
A skeleton handler script for this event:
scn OnReloadWeaponUDF ref rWeapon ref rActor begin Function {rWeapon} set rActor to this ; (Code) end