SetProjectileRefDamage
From GECK
A function added by the JIP NVSE Plugin.
Description
Sets the base damage that will be inflicted by the calling live-projectile, upon impact. By default, this equals the base damage of the source weapon.
Syntax
(damage:float) reference.SetProjectileRefDamage newDamage:float
Example
liveProjRef.SetProjectileRefDamage 35
Finding Live-Projectile References
The only way to get a live-projectile reference is by "ref-walking" - that is, walking through projectile references using the GetFirstRef and GetNextRef functions.
Example:
set rProj to GetFirstRef 51 3 while rProj ; Do something set rProj to GetNextRef loop