SetProjectileRefSpeedMult
From GECK
A function added by the JIP NVSE Plugin.
Description
Sets the speed multiplier of the calling live-projectile. The effective speed is equal to the base speed (as defined in the projectile's base-form) x speed multiplier.
Syntax
(speedMult:float) reference.SetProjectileRefSpeedMult newMult:float
Example
liveProjRef.SetProjectileRefSpeedMult 0.75
Finding Live-Projectile References
The only way to get a live-projectile reference is by "ref-walking" - that is, walking through projectile references using the GetFirstRef and GetNextRef functions.
Example:
set rProj to GetFirstRef 51 3 while rProj ; Do something set rProj to GetNextRef loop