SetProjectileRefWeapon
From GECK
A function added by the JIP NVSE Plugin.
Description
Sets the weapon that fired the calling live-Projectile. This will have an effect on Impact Data Set, Object Effect, Critical Effect, and possibly more - all of which will be "inherited" from the new weapon.
Syntax
(weapon:ref) reference.SetProjectileRefWeapon newWeapon:ref
Example
liveProjRef.SetProjectileRefWeapon WeapNV44Revolver
Finding Live-Projectile References
One way to get a live-projectile reference is by "ref-walking" - that is, walking through projectile references using the GetFirstRef and GetNextRef functions.
Example:
set rProj to GetFirstRef 51 3 while rProj ; Do something set rProj to GetNextRef loop
Another is to retrieve the live-projectile reference provided by SetOnProjectileImpactEventHandler, which is on the brink of expiring.