SetQuestDelay
A function included in the GECK for Fallout 3.
Contents
Description
SetQuestDelay modifies the processing time delay for a script. The change is save-baked.
By default, quest scripts process every 5 seconds (this is based on an INI setting). This is to prevent the quest scripts from taking up an excessive amount of processor time. Unless you have a good reason, you should leave the quest script processing every 5 seconds.
Good reasons include:
- The quest script is running a timer which requires precise timing (e.g. for dialogue).
- The quest script needs to react to something with precise timing (e.g. to trigger different parts of a scene).
Even when you have a good reason, avoid setting the quest delay time to .1, or any other low number, for the duration of a quest. Under almost all circumstances, set the quest delay to a low number for a specific purpose, and when that purpose is finished, set it back to the default.
Syntax
SetQuestDelay quest:baseform questDelay:float
Example
SetQuestDelay MyQuest .1
Scripts in MyQuest will process every .1 seconds.
Notes
- Setting delay to 0 tells the quest to process at the INI setting default (5 seconds).