SetWaterTrait

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A function added by the JIP NVSE Plugin.

Description

Sets the value of a numeric trait (determined by traitID) of the specified Water Type form.

Syntax

[help]
GetWaterTrait waterType:ref traitID:int{0-50} newValue:float

Water Trait IDs

0	Water property: Opacity
1	Flags bitmask (1 - Causes damage; 2 - Reflective)
2	Unknown
3	Unknown
4	Unknown
5	Unknown
6	Water property: Sun power
7	Water property: Reflectivity
8	Water property: Fresnel amount
9	Unknown
10	Fog property: Above water - Fog distance (near plane)
11	Fog property: Above water - Fog distance (far plane)
12	Shallow color (RRRGGGBBB)
13	Deep color (RRRGGGBBB)
14	Reflection color (RRRGGGBBB)
15	Unknown
16	Rain sim: Force
17	Rain sim: Velocity
18	Rain sim: Falloff
19	Rain sim: Dampener
20	Displacement sim: Starting size
21	Displacement sim: Force
22	Displacement sim: Velocity
23	Displacement sim: Falloff
24	Displacement sim: Dampener
25	Rain sim: Starting size
26	Noise property: Normals - Noise scale
27	Noise property: Layer 1 - Wind direction
28	Noise property: Layer 2 - Wind direction
29	Noise property: Layer 3 - Wind direction
30	Noise property: Layer 1 - Wind speed
31	Noise property: Layer 2 - Wind speed
32	Noise property: Layer 3 - Wind speed
33	Noise property: Normals - Depth falloff start
34	Noise property: Normals - Depth falloff end
35	Fog property: Above Water - Fog amount
36	Nosie property: Normals - UV scale
37	Fog property: Under Water - Fog amount
38	Fog property: Under Water - Fog distance (near Plane)
39	Fog property: Under Water - Fog distance (far Plane)
40	Water property: Distortion amount
41	Water property: Shininess
42	Water property: Reflection HDR multiplier
43	Water property: Light radius
44	Water property: Light brightness
45	Water property: Layer 1 - UV scale
46	Water property: Layer 2 - UV scale
47	Water property: Layer 3 - UV scale
48	Water property: Layer 1 - Amplitude scale
49	Water property: Layer 2 - Amplitude scale
50	Water property: Layer 3 - Amplitude scale

Example

SetWaterTrait NVCleanWater 41 500 

See Also