SetWaterTrait
From GECK
A function added by the JIP NVSE Plugin.
Description
Sets the value of a numeric trait (determined by traitID) of the specified Water Type form.
Syntax
GetWaterTrait waterType:ref traitID:int{0-50} newValue:float
Water Trait IDs
0 Water property: Opacity 1 Flags bitmask (1 - Causes damage; 2 - Reflective) 2 Unknown 3 Unknown 4 Unknown 5 Unknown 6 Water property: Sun power 7 Water property: Reflectivity 8 Water property: Fresnel amount 9 Unknown 10 Fog property: Above water - Fog distance (near plane) 11 Fog property: Above water - Fog distance (far plane) 12 Shallow color (RRRGGGBBB) 13 Deep color (RRRGGGBBB) 14 Reflection color (RRRGGGBBB) 15 Unknown 16 Rain sim: Force 17 Rain sim: Velocity 18 Rain sim: Falloff 19 Rain sim: Dampener 20 Displacement sim: Starting size 21 Displacement sim: Force 22 Displacement sim: Velocity 23 Displacement sim: Falloff 24 Displacement sim: Dampener 25 Rain sim: Starting size 26 Noise property: Normals - Noise scale 27 Noise property: Layer 1 - Wind direction 28 Noise property: Layer 2 - Wind direction 29 Noise property: Layer 3 - Wind direction 30 Noise property: Layer 1 - Wind speed 31 Noise property: Layer 2 - Wind speed 32 Noise property: Layer 3 - Wind speed 33 Noise property: Normals - Depth falloff start 34 Noise property: Normals - Depth falloff end 35 Fog property: Above Water - Fog amount 36 Nosie property: Normals - UV scale 37 Fog property: Under Water - Fog amount 38 Fog property: Under Water - Fog distance (near Plane) 39 Fog property: Under Water - Fog distance (far Plane) 40 Water property: Distortion amount 41 Water property: Shininess 42 Water property: Reflection HDR multiplier 43 Water property: Light radius 44 Water property: Light brightness 45 Water property: Layer 1 - UV scale 46 Water property: Layer 2 - UV scale 47 Water property: Layer 3 - UV scale 48 Water property: Layer 1 - Amplitude scale 49 Water property: Layer 2 - Amplitude scale 50 Water property: Layer 3 - Amplitude scale
Example
SetWaterTrait NVCleanWater 41 500