SetWeaponHandGrip
From GECK
A function added by the Fallout Script Extender.
Contents
Description
Sets the hand grip of the Weapon BaseForm. If weapon is omitted and a calling reference is provided, that reference's BaseForm is used.
Syntax
refr.SetWeaponHandGrip handGrip:int{0-6} weapon:baseform
Or:
refr.SetHandGrip handGrip:int{0-6} weapon:baseform
Notes
The possible Hand Grip values are:
Number | Hand Grip Type |
---|---|
0 | DEFAULT |
1 | HandGrip1 |
2 | HandGrip2 |
3 | HandGrip3 |
4 | HandGrip4 |
5 | HandGrip5 |
6 | HandGrip6 |