SetWeaponReloadAnim

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A function added by the Fallout Script Extender.

Description

Sets the reload animation of the Weapon BaseForm. If weapon is omitted and a calling reference is provided, that reference's BaseForm is used.

Syntax

[help]
weaponRefr.SetWeaponReloadAnim reloadAnim:int{0-22} weapon:baseform 

Or:

weaponRefr.SetReloadAnim reloadAnim:int{0-22} weapon:baseform 

Notes

  • Available reload anims are listed here:
Number Weapon Reload Type
0 Reload_A
1 Reload_B
2 Reload_C
3 Reload_D
4 Reload_E
5 Reload_F
6 Reload_G
7 Reload_H
8 Reload_I
9 Reload_J
10 Reload_K
11 Reload_L
12 Reload_M
13 Reload_N
14 Reload_O
15 Reload_P
16 Reload_Q
17 Reload_R
18 Reload_S
19 Reload_W
20 Reload_X
21 Reload_Y
22 Reload_Z


See Also