SetWeaponReloadAnim
From GECK
A function added by the Fallout Script Extender.
Contents
Description
Sets the reload animation of the Weapon BaseForm. If weapon is omitted and a calling reference is provided, that reference's BaseForm is used.
Syntax
weaponRefr.SetWeaponReloadAnim reloadAnim:int{0-22} weapon:baseform
Or:
weaponRefr.SetReloadAnim reloadAnim:int{0-22} weapon:baseform
Notes
- Available reload anims are listed here:
| Number | Weapon Reload Type |
|---|---|
| 0 | Reload_A |
| 1 | Reload_B |
| 2 | Reload_C |
| 3 | Reload_D |
| 4 | Reload_E |
| 5 | Reload_F |
| 6 | Reload_G |
| 7 | Reload_H |
| 8 | Reload_I |
| 9 | Reload_J |
| 10 | Reload_K |
| 11 | Reload_L |
| 12 | Reload_M |
| 13 | Reload_N |
| 14 | Reload_O |
| 15 | Reload_P |
| 16 | Reload_Q |
| 17 | Reload_R |
| 18 | Reload_S |
| 19 | Reload_W |
| 20 | Reload_X |
| 21 | Reload_Y |
| 22 | Reload_Z |