SetWeaponReloadAnim
From GECK
A function added by the Fallout Script Extender.
Contents
Description
Sets the reload animation of the Weapon BaseForm. If weapon is omitted and a calling reference is provided, that reference's BaseForm is used.
Syntax
weaponRefr.SetWeaponReloadAnim reloadAnim:int{0-22} weapon:baseform
Or:
weaponRefr.SetReloadAnim reloadAnim:int{0-22} weapon:baseform
Notes
- Available reload anims are listed here:
Number | Weapon Reload Type |
---|---|
0 | Reload_A |
1 | Reload_B |
2 | Reload_C |
3 | Reload_D |
4 | Reload_E |
5 | Reload_F |
6 | Reload_G |
7 | Reload_H |
8 | Reload_I |
9 | Reload_J |
10 | Reload_K |
11 | Reload_L |
12 | Reload_M |
13 | Reload_N |
14 | Reload_O |
15 | Reload_P |
16 | Reload_Q |
17 | Reload_R |
18 | Reload_S |
19 | Reload_W |
20 | Reload_X |
21 | Reload_Y |
22 | Reload_Z |