SetWeaponSound
From GECK
A function added by the JIP NVSE Plugin.
Contents
Description
Sets a weapon's sound, determined by soundID:
0 Attack Sound 3D 1 Attack Sound Dist. 2 Attack Sound 2D 3 Attack Loop 4 Attack Fail 5 Melee Block 6 Idle Sound 7 Equip Sound 8 Unequip Sound 9 Attack Sound 3D (Mod) 10 Attack Sound Dist. (Mod) 11 Attack Sound 2D (Mod) 12 Pickup Sound 13 Putdown Sound
Syntax
(sound:ref) SetWeaponSound weapon:ref soundID:int{0-13} newSound:ref
Example
SetWeaponSound WeapNVAssaultCarbine 2 WPN10mmSMGFire2D
Will set the Attack Sound 2D of WeapNVAssaultCarbine to WPN10mmSMGFire2D.
SetWeaponSound WeapNVAssaultCarbine 7
Will set the Equip Sound of WeapNVAssaultCarbine to None.