User contributions
- 23:36, 2 November 2024 (diff | hist) . . (+75) . . Engine Bugs (Fallout New Vegas) (current)
- 13:18, 31 October 2024 (diff | hist) . . (+217) . . m NIF Block Types (Complex + Dynamic redo.)
- 13:10, 31 October 2024 (diff | hist) . . (+60) . . NIF Block Types (Add description for the Complex flag. Correct Addon.)
- 01:20, 30 October 2024 (diff | hist) . . (-359) . . m Engine Bugs (Fallout New Vegas) (Remove tree LOD entry - was a LODGen bug all this time)
- 20:25, 20 October 2024 (diff | hist) . . (-899) . . Export NPC Face Textures (Remove the DDS conversion step as it's no longer needed) (current)
- 13:00, 15 June 2024 (diff | hist) . . (-76) . . m NIF Shader Properties (We do have Z Prepass)
- 12:35, 6 February 2024 (diff | hist) . . (+328) . . SetClipDist (current)
- 12:29, 6 February 2024 (diff | hist) . . (+462) . . N SetViewmodelClipDistance (Created page with "{{Function |origin = JohnnyGuitar |summary = Overrides the near clip distance for the viewmodel (player's hands) camera, without affecting the clip distance of the world cam...")
- 08:17, 30 January 2024 (diff | hist) . . (-206) . . Engine Bugs (Fallout New Vegas) (Normal map is used. It being weak is not a bug.)
- 22:58, 19 January 2024 (diff | hist) . . (-998) . . NIF Shader Properties (Update flags table)
- 15:58, 8 January 2024 (diff | hist) . . (-121) . . NIF Shader Properties (Reword things a bit, streamline env scale description, move texture file path to NoLighting)
- 09:03, 8 January 2024 (diff | hist) . . (+101) . . m NIF Block Types (Add engine usecases for Lighting30ShaderProperty)
- 09:00, 8 January 2024 (diff | hist) . . (+55) . . m NIF Block Types (Correct BSSegmentedTriShape)
- 08:55, 8 January 2024 (diff | hist) . . (+40) . . m NIF Block Types (Correct BSShaderLightingProperty)
- 11:20, 19 December 2023 (diff | hist) . . (+99) . . NVSE Opcode Base (Finally add RTR)
- 06:57, 5 June 2023 (diff | hist) . . (+278) . . Export NPC Face Textures (Some wording changes to make it less weird. TODO: GECK Extender method in more detail)
- 07:24, 20 March 2023 (diff | hist) . . (+237) . . Engine Bugs (Fallout New Vegas)
- 11:13, 24 February 2023 (diff | hist) . . (+242) . . ShowScenegraph (current)
- 11:03, 24 February 2023 (diff | hist) . . (+409) . . ShowScenegraph
- 06:32, 29 September 2022 (diff | hist) . . (+348) . . BSA Files
- 17:24, 27 August 2022 (diff | hist) . . (+320) . . N ToggleRefractionDebug (Created page with "{{Function |origin = GECK1 |summary = Shows refraction render target in top-left corner. 400px|thumb|right |name = ToggleRefractionDebug |alias = TRD |re...") (current)
- 17:21, 27 August 2022 (diff | hist) . . (0) . . N File:TRD.jpg (current)
- 17:10, 27 August 2022 (diff | hist) . . (-31) . . SetMaxAniso (current)
- 17:10, 27 August 2022 (diff | hist) . . (+386) . . SetMaxAniso (Initial documentation)