StopMagicShaderVisuals
From GECK
A function included in the GECK for Fallout 3.
Contents
Description
Stops playing the specified Effect Shader.
Syntax
[actor:ref].StopMagicShaderVisuals effectShader:baseform
Or:
[actor:ref].SMS effectShader:baseform
Example
BuddyRef.StopMagicShaderVisuals Smoke01
BuddyRef.sms Smoke01
Notes
- There is no need to stop an effect shader that you called with a duration.
- If a Particle Shader utilizes Full Particle Birth Count, then this function will not forcefully stop the particles from emitting. This function will only stop a Particle Shader if it uses Persistent Particle Count.