StopMagicShaderVisuals

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A function included in the GECK for Fallout 3.

Description

Stops playing the specified Effect Shader.

Syntax

[help]
[actor:ref].StopMagicShaderVisuals effectShader:baseform 

Or:

[actor:ref].SMS effectShader:baseform

Example

BuddyRef.StopMagicShaderVisuals Smoke01
BuddyRef.sms Smoke01

Notes

  • There is no need to stop an effect shader that you called with a duration.
  • If a Particle Shader utilizes Full Particle Birth Count, then this function will not forcefully stop the particles from emitting. This function will only stop a Particle Shader if it uses Persistent Particle Count.

See Also