TestEquippedSlots
From GECK
A function added by the JIP NVSE Plugin.
Description
Returns whether or not a Biped slot "conflict" exists between the specified Armor form and one of the armor items currently equipped by the calling Character actor (player/NPC).
- A "conflict" in this context means both items use overlapping Biped slots.
Syntax
(slotConflict:0/1) reference.TestEquippedSlots armor:form
Example
set bSlotConflict to actorRef.TestEquippedSlots HatParty