Texture Suffix

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This article provides a list of suffixes for textures that the engine will read, and use.

Suffix Type
Use Comments
Diffuse Map Used to provide color to the texture. Must not have a suffix.
_n Normal Map Used to provide simulation of bumps and small details on the mesh
_g Glow Map Used to provide certain parts of a texture to have emissive properties
_sk Skin Map Used to provide subsurface scattering to a 2D texture
_p Parallax Map Used to provide depth on a 2D texture
_e Environment Map Used to provide a mesh glossy or reflective properties trough cube maps and effects.
Without _e suffix will be treated as 2D. Only required for Textures in a Texture Set.
_em Environment Mask Used to provide strength of the effects listed under the Cube Map
_m Environment Mask Used to provide strength of the effects listed under the Cube Map
_1st Body Texture Used for player Skin Texture. Purple hands/face bug is due to mods not including the _1st textures for their custom races.

Notes

These suffixes do not apply to textures specified within a NIF, any texture with any suffix can be attached.

See Also