Texture Suffix
From GECK
This article provides a list of suffixes for textures that the engine will read, and use.
Suffix | Type |
Use | Comments |
---|---|---|---|
Diffuse Map | Used to provide color to the texture. | Must not have a suffix. | |
_n | Normal Map | Used to provide simulation of bumps and small details on the mesh | |
_g | Glow Map | Used to provide certain parts of a texture to have emissive properties | |
_sk | Skin Map | Used to provide subsurface scattering to a 2D texture | |
_p | Parallax Map | Used to provide depth on a 2D texture |
|
_e | Environment Map | Used to provide a mesh glossy or reflective properties trough cube maps and effects. |
Without _e suffix will be treated as 2D. Only required for Textures in a Texture Set. |
_em | Environment Mask | Used to provide strength of the effects listed under the Cube Map | |
_m | Environment Mask | Used to provide strength of the effects listed under the Cube Map | |
_1st | Body Texture | Used for player Skin Texture. | Purple hands/face bug is due to mods not including the _1st textures for their custom races. |
Notes
These suffixes do not apply to textures specified within a NIF, any texture with any suffix can be attached.