ToggleCellNode

From GECK
Jump to: navigation, search


A console function in Fallout: New Vegas.

Description

Toggles the culling of a specific Cell Node. Cell Node IDs are as follows:

0: Actor
1: Marker
2: Land
3: Static
4: Dynamic
5: MultiBound
6: Water

Syntax

[help]
ToggleCellNode ID:int{0, 1, 2, 3, 4, 5, 6} 

Or:

TCN ID:int{0, 1, 2, 3, 4, 5, 6}

Example

ToggleCellNode 0