ToggleCellNode
From GECK
A console function in Fallout: New Vegas.
Description
Toggles the culling of a specific Cell Node. Cell Node IDs are as follows:
0: Actor 1: Marker 2: Land 3: Static 4: Dynamic 5: MultiBound 6: Water
Syntax
ToggleCellNode ID:int{0, 1, 2, 3, 4, 5, 6}
Or:
TCN ID:int{0, 1, 2, 3, 4, 5, 6}
Example
ToggleCellNode 0