ToggleCombatDebug
From GECK
ToggleCombatDebug will toggle a variety of combat-related debug text. The command has several options for what will be displayed (see Parameters below).
Contents
Syntax
ToggleCombatDebug [parameter] TCD [parameter]
Examples
ToggleCombatDebug Cover Debug geometry for cover locations will be toggled
Parameters
- Text – Show floating text over combatants with some info
- Cover – Show debug geometry for cover locations
- Covertext – Show floating text over the cover locations with some info
- Cover2/Coversearch – Show cover search debug geometry for the currently selected actor
- Cover2text – Show floating text over the cover search locations of either type with some info
- Cover3/Coversearch2 – Show secondary cover search debug geometry for the currently selected actor
- Threats – Show debug geometry for combat threats
- Groups – Tint actors according to their group
- Targets – Draw arrows between all combatants and their targets
- Search – Draw group search debug geometry for the currently selected actor
- Guard – Show guard radius debug geometry
- Cluster – Show cluster debug geometry
- Color – Switch all text between black and white
- Size – Change the size of all text by repeatedly calling this
- Unreach/Unreachable – Show unreachable location debug geometry
- Events – Can be used to visualize detection events in game
Notes
Options can be permanently turned on or off with the following Custom.INI settings in the [Combat] section:
- bDebugCombatCoverReservations
- bDebugCombatCoverReservationsText
- bDebugCombatCoverSearch
- bDebugCombatCoverSearchText
- bDebugCombatCoverSearch2
- bDebugCombatThreats
- bDebugCombatGroups
- bDebugCombatTargets
- bDebugCombatSearch
- bDebugCombatGuardRadius
- bDebugCombatGroupClusters
- bDebugCombatAttackerText
- bDebugCombatTextColorDark
- fDebugCombatTextSize
- bDebugCombatUnreachableLocations