ToggleCreatureModel
From GECK
A function added by the JIP NVSE Plugin.
Contents
Description
Toggles a model within a creature's model-list ON or OFF.
Syntax
(success:0/1) reference.ToggleCreatureModel modelPath:string enableModel:0/1 baseForm:ref
Example
RexRef.ToggleCreatureModel "eyessetvicious.nif" 1
ToggleCreatureModel "eyessetvicious.nif" 1 Rex
Notes
- The model path must be relative to the creature's model folder and include the ".nif" extension.
- When called on a reference which is currently being rendered, the reference must be disabled and then re-enabled (alternatively, Update3D can be called on the reference) before the change is visible.