Topics Tab
From GECK
The Topics Tab of the Quest window holds all the dialogue between NPCs and the player -- dialogue that is spoken by the NPC from within the in-game dialogue menu.
Topics Tab Topics
- GREETING: The default greeting an actor will use when spoken to.
- InfoRefusal: Unused in Fallout.
- PLAYERENTERSIRONSIGHTS: Used when the player enters iron sights.
- PLAYERLEAVESIRONSIGHTS: Used when the player leaves iron sights.
- SpeechChallengeFailure: This is what the actor says if the speech challenge fails.
There are a few special topics used to get actors responding to player actions:
- PLAYERDESTROYOBJECT: Used for when the player destroys a reference that has destruction data near an actor.
- PLAYERFIREWEAPON: Used when the player fires their weapon near an actor.
- PLAYERIRONSITES: Used when the player has an actor in their iron sights.
- PLAYERJUMP: Used for when the player jumps near an actor.
- PLAYERKNOCKOVER: Used for when the player knocks over objects in an actors vicinity.
- PLAYERLAYMINE: Used for when the player places a mine near an actor.
- PLAYERLOCKEDOBJECT: Used for when the player mouses over an owned locked object near an actor.
- PLAYERPICKPOCKET: Used when the player is sneaking near an actor.
- PLAYERSTANDONFURNITURE: Used for when the player stands on furniture near an actor.
- PLAYERSWINGMELEE: Used for when the player swings their melee near an actor.
- PLAYERTHROWGRENADE: Used for when the player throws a grenade near an actor who isn't in a combat state.
- PLAYERZKEYOBJECT: Used when the player picks up an object near an actor.