Travel Package
From GECK
Actor will path to the Travel Destination using navmesh preferred pathing triangles along the way (But not in interiors).
Package Specific Data
- Travel Destination: Sets a Standard Location that the NPC will travel to. NPCs stop at the edge of the destination radius.
Flags
- Pretend In Combat: Move to the destination by moving from cover point to cover point. The destination is used as a fake target for calculating cover.
- Continue During Combat: Continue to the destination, moving from cover point to cover point while firing at the target if possible.