Travel Package

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Actor will path to the Travel Destination using navmesh preferred pathing triangles along the way (But not in interiors).

Package Specific Data

  • Travel Destination: Sets a Standard Location that the NPC will travel to. NPCs stop at the edge of the destination radius.

Flags

  • Pretend In Combat: Move to the destination by moving from cover point to cover point. The destination is used as a fake target for calculating cover.
  • Continue During Combat: Continue to the destination, moving from cover point to cover point while firing at the target if possible.

See Also