TriggerScreenSplatterEx

From GECK
Jump to: navigation, search


A function added by the JohnnyGuitar NVSE Plugin.

Description

Renders a texture over the player camera.

  • The Alpha Texture should be an atlas of all the splatters you would like to render
    • White color makes it opaque
    • Black makes it solid and visible
  • The Color Texture should be an atlas of all the colors you would like to to have for the splatters
  • The Flare Texture should be a single texture to display the lens flare when vision is blocked/blurred by the splatter

Syntax

[help]
(0/1:int) TriggerScreenSplatterEx splatterCount:int splatterDuration:float sizeMultiplier:float opacityMultiplier:float alphaTexture:string colorTexture:string flareTexture:string fade:int

Example

TriggerScreenSplatterEx 12 5 1 1 "Textures\Alpha.dds" "Textures\Color.dds" "Textures\Flare.dds" 0 

See Also