TriggerScreenSplatterEx
From GECK
A function added by the JohnnyGuitar NVSE Plugin.
Contents
Description
Renders a texture over the player camera.
- The Alpha Texture should be an atlas of all the splatters you would like to render
- White color makes it opaque
- Black makes it solid and visible
- The Color Texture should be an atlas of all the colors you would like to to have for the splatters
- The Flare Texture should be a single texture to display the lens flare when vision is blocked/blurred by the splatter
Syntax
(0/1:int) TriggerScreenSplatterEx splatterCount:int splatterDuration:float sizeMultiplier:float opacityMultiplier:float alphaTexture:string colorTexture:string flareTexture:string fade:int
Example
TriggerScreenSplatterEx 12 5 1 1 "Textures\Alpha.dds" "Textures\Color.dds" "Textures\Flare.dds" 0