Unused INI Settings

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Unused INI Settings
This page lists INI Settings (arranged by Section Names) that are confirmed to be unused by the game in Fallout: New Vegas.

AnimationWarning

  • bClampWarning
  • bPriorityWarning

Audio

  • fChainLargeMassMin
  • fChainMediumMassMin
  • fGlassLargeMassMin
  • fGlassMediumMassMin
  • fLargeWeaponSpeedMax
  • fLargeWeaponWeightMin
  • fMediumWeaponSpeedMax
  • fMediumWeaponWeightMin
  • fRadioDialogMute
  • iMaxImpactSoundCount
  • iMusicTransitionInMS
  • iRadioStationTimeout
  • bEnableTextToSpeech
  • fTextToSpeechVolume
  • fDialogReverbAttenuation

BackgroundLoad

  • bLoadBackgroundFaceGen
  • bUseBackgroundFileLoader
  • bUseMultiThreadedTrees
  • iAnimaitonClonePerLoop
  • iExteriorPriority
  • iBackgroundLoadFaceMult
  • fBackgroundLoadingPerLoop
  • fBackgroundLoadClonedPerLoop
  • iBackgroundLoadExtraMaxFPS
  • iBackgroundLoadExtraMinFPS
  • iBackgroundLoadExtraMax
  • iBackgroundLoadExtraMin
  • iBackgroundLoadExtraMilliseconds
  • iBackgroundLoadTreeMilliseconds
  • iBackgroundLoadMilliseconds
  • iBackgroundLoadLoading
  • bCloneModelsInBackground

BlurShader

  • fAlphaAddExterior
  • fAlphaAddInterior
  • fBlurRadius
  • iBlendType
  • iBlurTexSize
  • iNumBlurpasses

BlurShaderHDR

  • fBlurRadius
  • fBrightClamp
  • fBrightScale
  • fEmissiveHDRMult
  • fEyeAdaptSpeed
  • fTargetLUM
  • fUpperLUMClamp
  • iBlendType
  • iNumBlurpasses

BlurShaderHDRInterior

  • fBlurRadius
  • fBrightClamp
  • fBrightScale
  • fEmissiveHDRMult
  • fEyeAdaptSpeed
  • fTargetLUM
  • fUpperLUMClamp
  • iNumBlurpasses

BudgetCaps

  • bIncludeWaterInMNumberCalculations
  • fMaxMsUsagePerFrame

CameraPath

  • SNif

Combat

  • bPlayStaggers
  • fHiPerfNPCTargetLOSTimer
  • fHiPerfPCTargetLOSTimer
  • fLowPerfNPCTargetLOSTimer
  • fLowPerfPCTargetLOSTimer
  • iMaxHiPerfNPCTargetCount
  • iMaxHiPerfPCTargetCount

Controls

  • fAnalogMaxRunZonePercent
  • fAnalogRunZonePercent
  • fJoystickLookLRMult
  • fJoystickLookUDMult
  • fJoystickMoveFBMult
  • fJoystickMoveLRMult
  • fMaxAnalogRunSpeed
  • fMinAnalogRunSpeed
  • fMinAnalogWalkSpeed
  • fXenonMenuStickSpeed
  • fXenonMenuStickSpeedMaxMod
  • fXenonMenuStickSpeedPlayerRotMod
  • iJoystickLookLeftRight
  • iJoystickLookUpDown
  • iJoystickMoveFrontBack
  • iJoystickMoveLeftRight
  • iXenonMenuStickDeadZone

CopyProtectionStrings

  • SCopyProtectionMessage
  • SCopyProtectionMessage2
  • SCopyProtectionTitle
  • SCopyProtectionTitle2

Debug

  • bDebugFaceGenCriticalSection
  • bDebugFaceGenMultithreading

Decals

  • bDecalMultithreaded
  • uMaxDecalCount

DEFAULT

  • fHighRot
  • fHighTrans
  • fLowRot
  • fLowTrans
  • fPassOutForce
  • fPassOutTime
  • sBody
  • sHead
  • sLCalf
  • sLFoot
  • sLForeArm
  • sLHand
  • sLThigh
  • sLUpperArm
  • sPonyTail
  • sQuiver
  • sRCalf
  • sRFoot
  • sRForeArm
  • sRHand
  • sRThigh
  • sRUpperArm
  • sShield
  • sSpine1
  • sSpine2
  • sTail

Display

  • bAllow30Shaders
  • bAllowPartialPrecision
  • bDecalsOnSkinnedGeometry
  • bDoTallGrassEffect
  • bDynamicWindowReflections
  • bEquippedTorchesCastShadows
  • fFarDistance
  • bForceMultiPass
  • bHighQuality20Lighting
  • bIgnoreResolutionCheck
  • bReportBadTangentSpace
  • iActorShadowCount
  • iNPatchNOrder
  • iNPatchPOrder
  • SDebugText
  • uVideoDeviceIdentifierPart1
  • uVideoDeviceIdentifierPart2
  • uVideoDeviceIdentifierPart3
  • uVideoDeviceIdentifierPart4
  • fSpecualrStartMax
  • fSpecularStartMin
  • iActorShadowIntMax
  • iActorShadowIntMin
  • iActorShadowExtMax
  • iActorShadowExtMin

DistantLOD

  • bUseLODLandData
  • fFadeDistance

FootIK

  • bFootPlacementOn
  • bRigidBodyController
  • fControllerTetherLen
  • fFootPlantedGain
  • fFootRaisedGain
  • fGroundAscendingGain
  • fGroundDescendingGain
  • fMaxFootCastMilliSec
  • fOnOffGain
  • fOriginalGroundHeightMS
  • fPelvisOffsetDamping
  • fPelvisUpDownBias
  • fRagdollFeedback
  • fVertErrorGain
  • iNumFramesFootEaseOut

GamePlay

  • bInstantLevelUp
  • bSaveOnInteriorExteriorSwitch
  • fHealthBarEmittanceFadeTime
  • fHealthBarEmittanceTime
  • fHealthBarFadeOutSpeed
  • fHealthBarHeight
  • fHealthBarSpeed
  • fHealthBarWidth
  • iDetectionPicks
  • uiRedeemedContent

General

  • bActorLookWithHavok
  • bAnimationUseBlendFromPose
  • bCheckCellOffsetsOnInit
  • bCreate
  • bCRTMemoryChecks
  • bDebugSpectatorThreats
  • bDisableDuplicateReferenceCheck
  • bEnableProfile
  • bExternalLODDataFiles
  • bForceReloadOnEssentialCharacterDeath
  • bKeepPluginWhenMerging
  • bNewAnimation
  • bRunMiddleLowLevelProcess
  • bRunVTuneTest
  • bShowCheckMemoryOutput
  • bShowGunTarget
  • bTintMipMaps
  • bUseEyeEnvMapping
  • bUseHardDriveCache
  • bUseMyGamesDirectory
  • bUseThreadedBlood
  • bUseThreadedMorpher
  • bUseThreadedParticleSystem
  • bUseThreadedTempEffects
  • fDegradeTexturesDistance
  • fGlobalTimeMultiplier
  • fStaticScreenWaitTime
  • fUpgradeTexturesDistance
  • iHoursToSleep
  • iHWThread1
  • iHWThread2
  • iHWThread3
  • iHWThread4
  • iHWThread5
  • iHWThread6
  • iRenderingThread1HWThread
  • iRenderingThread2HWThread
  • sMainMenuMusicTrack
  • sSaveGameSafeCellID
  • uGridDistantCount
  • uGridDistantCountCity
  • uGridDistantTreeRange
  • uGridDistantTreeRangeCity

GethitShader

  • fBlockedTexOffset
  • fBlurAmmount
  • fHitTexOffset

GrabIK

  • fDriveGain

HAVOK

  • bFindContactPointsOnAdd
  • bHavokPick
  • bWONameSync
  • fMaxPickTimeDebug
  • fMaxPickTimeDebugVATS
  • fOD
  • fRF
  • fSD
  • fSE
  • fTimePerSubStep
  • iMaxPicks
  • iMinNumSubSteps
  • iNumHavokThreads
  • iResetCounter

HIT

  • fGetUpTime
  • fKnockDownTime
  • fMinHeirGain
  • fMinVelGain
  • sBody
  • sHead
  • sLForeArm
  • sLHand
  • sLUpperArm
  • sRForeArm
  • sRHand
  • sRUpperArm
  • sSpine1
  • sSpine2

Imagespace

  • bDoMotionBlur
  • bDoRadialBlur
  • fRenderDepthMaxDepth
  • iRadialBlurLevel

Interface

  • bAllowConsole
  • bHelpEnabled
  • fMenuBGBlurRadius
  • fMenuPlayerLightAmbientBlue
  • fMenuPlayerLightAmbientGreen
  • fMenuPlayerLightAmbientRed
  • fMenuPlayerLightDiffuseBlue
  • fMenuPlayerLightDiffuseGreen
  • fMenuPlayerLightDiffuseRed
  • iSystemColorTerminalRed
  • iSystemColorTerminalGreen
  • iSystemColorTerminalBlue
  • iSystemColorSystemRed
  • iSystemColorSystemGreen
  • iSystemColorSystemBlue
  • iSystemColorMainMenuRed
  • iSystemColorMainMenuGreen
  • iSystemColorMainMenuBlue
  • iSystemColorPipboyRed
  • iSystemColorPipboyGreen
  • iSystemColorPipboyBlue
  • iSystemColorHUDAltRed
  • iSystemColorHUDAltGreen
  • iSystemColorHUDAltBlue
  • iSystemColorHUDMainRed
  • iSystemColorHUDMainGreen
  • iSystemColorHUDMainBlue

InterfaceFX

  • bUseOptimizedMenuRendering
  • fBlurIntensityMenus
  • fBlurRadiusMenus
  • fDefaultScanlineFrequency
  • fHUDShudderDefaultDuration
  • fHUDShudderDefaultFrequencyX
  • fHUDShudderDefaultFrequencyY
  • fHUDShudderDefaultIntensity
  • fMenuPackerBufferOverflowZone
  • fMenuPackerBufferSize
  • fScanlineFrequencyMenus
  • fScreenLightBaseIntensity
  • fScanlineScaleMenus
  • bEnableFlickerMenus
  • bEnableScanlinesMenus
  • bEnableScanlinesPipboy
  • fBrightenMenus
  • fBrightenPipboy

Landscape

  • bCurrentCellOnly
  • bPreventSafetyCheck

LANGUAGE

  • SDPad
  • SFailureMessage
  • SSysUtil
  • SThumbstick

Loading

  • fLoadingTextUpdateInterval
  • SInitialSound
  • SMainMenuBackground
  • SWelcomeScreen2
  • SWelcomeScreen3
  • SWelcomeScreen4

LOD

  • fLODLandVerticalBias
  • iLODTextureTiling
  • iLODTextureSizePow2
  • fLODNormalTextureBlend
  • 'bDisplayLODBuildings
  • bLODPopTrees
  • bLODPopActors
  • bLODPopItems
  • bLODPopObjects
  • fLODMultLandscape
  • fLODMultActors
  • fLODMultItems
  • fLODMultObjects
  • fFadeInTimet
  • fTreeLODMax
  • fTreeLODMin
  • fTreeLODDefault
  • bLODUseCombinedLandNormalMaps
  • bForceHideLODLand
  • iBoneLODForce
  • fLODQuadMinLoadDistance
  • bDisplayLODTrees

LookIK

  • fAngleMax
  • fAngleMaxEase
  • fEaseAngleShutOff
  • fLookAtTargetGain
  • fLookAtGain

MAIN

  • bEnableBorderRegion
  • bCloneModelsInBackground

Menu

  • iConsoleLineSpacing

MESSAGES

  • bUseWindowsMessageBox
  • bDisableWarning

Pathfinding

  • bDrawPathBounds
  • bRebuildPathIfSmootherFailed
  • bSelectedPathDrawAvoidNodes
  • bUseFartherCheckForAvoidance
  • bUsePathSmoothing
  • fObstacleUpdateDeltaWhenUnknown
  • fRotationSpeedIncrease
  • bDrawPathsDefault
  • bPathMovementOnly
  • bDrawSmoothFailures
  • bDebugSmoothing
  • bSmoothPaths
  • bSnapToAngle
  • bDebugAvoidance
  • bDisableAvoidance

Pipboy

  • bEnableFlickerPipboy
  • fScanlineScalePipboy

QUADHIT

  • sBody
  • sHead
  • sHitSpot
  • sHitStart
  • sLCalf
  • sLForeArm
  • sLThigh
  • sLUpperArm
  • sRCalf
  • sRForeArm
  • sRThigh
  • sRUpperArm
  • sSpine1
  • sSpine2

RagdollAnim

  • bPoseMatching
  • bRagdollFeedback
  • fAccelerationGain
  • fDesiredVel
  • fDetectionUpdateTimeSec
  • fHierarchyGain
  • fImpulseLimit
  • fPositionGain
  • fPositionMaxAngularVelocity
  • fPositionMaxLinearVelocity
  • fSnapGain
  • fSnapMaxAngularDistance
  • fSnapMaxAngularVelocity
  • fSnapMaxLinearDistance
  • fSnapMaxLinearVelocity
  • fVelocityDamping
  • fVelocityGain

RagdollFeedback

  • uiFeedbackTimeout

RenderedTerminal

  • bDoRenderedTerminalScanlines

SaveGame

  • bAllowProfileTransfer

ScreenSplatter

  • bScreenSplatterEnabled

SpeedTree

  • fTreeForceLLA
  • fTreeLODExponent
  • iTreeClonesAllowed

Surgery3D

  • fSurgeryPlayerZoom
  • fSurgerySkinHPos
  • fSurgerySkinScale
  • fSurgerySkinVPos

TerrainManager

  • uDistantTreeBlockCacheSizePerCell
  • fBlockMorphDistanceMult

TestAllCells

  • bFileControllerOnRoot
  • bFileUnusedObject

VATS

  • fVATSColorB
  • fVATSColorG
  • fVATSColorR

Voice

  • SFileTypeLip
  • SFileTypeLTF
  • SFileTypeSource

Water

  • bUseWaterLOD
  • fExteriorWaterReflectionThreshold
  • fInteriorWaterReflectionThreshold
  • fNearWaterUnderwaterFreq
  • fNearWaterUnderwaterVolume
  • fSurfaceTileSize
  • fTileTextureDivisor
  • fWadingWaterTextureRes
  • iWaterNoiseResolution
  • SSurfaceTexture
  • uSurfaceFPS

Weather

  • fAlphaReduce
  • SBumpFadeColor
  • SEnvReduceColor
  • SLerpCloseColor

(No section)

  • bUseWaterHDR
  • fLowPerfCombatantVoiceDistance
  • fPC360ControllerMouseXMult
  • fPC360ControllerMouseYMult
  • iDetectionHighNumPicks
  • iLastHDRSetting

See Also