Unused INI Settings
From GECK
Unused INI Settings This page lists INI Settings (arranged by Section Names) that are confirmed to be unused by the game in Fallout: New Vegas. |
Contents
- 1 AnimationWarning
- 2 Audio
- 3 BackgroundLoad
- 4 BlurShader
- 5 BlurShaderHDR
- 6 BlurShaderHDRInterior
- 7 BudgetCaps
- 8 CameraPath
- 9 Combat
- 10 Controls
- 11 CopyProtectionStrings
- 12 Debug
- 13 Decals
- 14 DEFAULT
- 15 Display
- 16 DistantLOD
- 17 FootIK
- 18 GamePlay
- 19 General
- 20 GethitShader
- 21 GrabIK
- 22 HAVOK
- 23 HIT
- 24 Imagespace
- 25 Interface
- 26 InterfaceFX
- 27 Landscape
- 28 LANGUAGE
- 29 Loading
- 30 LOD
- 31 LookIK
- 32 MAIN
- 33 Menu
- 34 MESSAGES
- 35 Pathfinding
- 36 Pipboy
- 37 QUADHIT
- 38 RagdollAnim
- 39 RagdollFeedback
- 40 RenderedTerminal
- 41 SaveGame
- 42 ScreenSplatter
- 43 SpeedTree
- 44 Surgery3D
- 45 TerrainManager
- 46 TestAllCells
- 47 VATS
- 48 Voice
- 49 Water
- 50 Weather
- 51 (No section)
- 52 See Also
AnimationWarning
- bClampWarning
- bPriorityWarning
Audio
- fChainLargeMassMin
- fChainMediumMassMin
- fGlassLargeMassMin
- fGlassMediumMassMin
- fLargeWeaponSpeedMax
- fLargeWeaponWeightMin
- fMediumWeaponSpeedMax
- fMediumWeaponWeightMin
- fRadioDialogMute
- iMaxImpactSoundCount
- iMusicTransitionInMS
- iRadioStationTimeout
- bEnableTextToSpeech
- fTextToSpeechVolume
- fDialogReverbAttenuation
BackgroundLoad
- bLoadBackgroundFaceGen
- bUseBackgroundFileLoader
- bUseMultiThreadedTrees
- iAnimaitonClonePerLoop
- iExteriorPriority
- iBackgroundLoadFaceMult
- fBackgroundLoadingPerLoop
- fBackgroundLoadClonedPerLoop
- iBackgroundLoadExtraMaxFPS
- iBackgroundLoadExtraMinFPS
- iBackgroundLoadExtraMax
- iBackgroundLoadExtraMin
- iBackgroundLoadExtraMilliseconds
- iBackgroundLoadTreeMilliseconds
- iBackgroundLoadMilliseconds
- iBackgroundLoadLoading
- bCloneModelsInBackground
BlurShader
- fAlphaAddExterior
- fAlphaAddInterior
- fBlurRadius
- iBlendType
- iBlurTexSize
- iNumBlurpasses
BlurShaderHDR
- fBlurRadius
- fBrightClamp
- fBrightScale
- fEmissiveHDRMult
- fEyeAdaptSpeed
- fTargetLUM
- fUpperLUMClamp
- iBlendType
- iNumBlurpasses
BlurShaderHDRInterior
- fBlurRadius
- fBrightClamp
- fBrightScale
- fEmissiveHDRMult
- fEyeAdaptSpeed
- fTargetLUM
- fUpperLUMClamp
- iNumBlurpasses
BudgetCaps
- bIncludeWaterInMNumberCalculations
- fMaxMsUsagePerFrame
CameraPath
- SNif
Combat
- bPlayStaggers
- fHiPerfNPCTargetLOSTimer
- fHiPerfPCTargetLOSTimer
- fLowPerfNPCTargetLOSTimer
- fLowPerfPCTargetLOSTimer
- iMaxHiPerfNPCTargetCount
- iMaxHiPerfPCTargetCount
Controls
- fAnalogMaxRunZonePercent
- fAnalogRunZonePercent
- fJoystickLookLRMult
- fJoystickLookUDMult
- fJoystickMoveFBMult
- fJoystickMoveLRMult
- fMaxAnalogRunSpeed
- fMinAnalogRunSpeed
- fMinAnalogWalkSpeed
- fXenonMenuStickSpeed
- fXenonMenuStickSpeedMaxMod
- fXenonMenuStickSpeedPlayerRotMod
- iJoystickLookLeftRight
- iJoystickLookUpDown
- iJoystickMoveFrontBack
- iJoystickMoveLeftRight
- iXenonMenuStickDeadZone
CopyProtectionStrings
- SCopyProtectionMessage
- SCopyProtectionMessage2
- SCopyProtectionTitle
- SCopyProtectionTitle2
Debug
- bDebugFaceGenCriticalSection
- bDebugFaceGenMultithreading
Decals
- bDecalMultithreaded
- uMaxDecalCount
DEFAULT
- fHighRot
- fHighTrans
- fLowRot
- fLowTrans
- fPassOutForce
- fPassOutTime
- sBody
- sHead
- sLCalf
- sLFoot
- sLForeArm
- sLHand
- sLThigh
- sLUpperArm
- sPonyTail
- sQuiver
- sRCalf
- sRFoot
- sRForeArm
- sRHand
- sRThigh
- sRUpperArm
- sShield
- sSpine1
- sSpine2
- sTail
Display
- bAllow30Shaders
- bAllowPartialPrecision
- bDecalsOnSkinnedGeometry
- bDoTallGrassEffect
- bDynamicWindowReflections
- bEquippedTorchesCastShadows
- fFarDistance
- bForceMultiPass
- bHighQuality20Lighting
- bIgnoreResolutionCheck
- bReportBadTangentSpace
- iActorShadowCount
- iNPatchNOrder
- iNPatchPOrder
- SDebugText
- uVideoDeviceIdentifierPart1
- uVideoDeviceIdentifierPart2
- uVideoDeviceIdentifierPart3
- uVideoDeviceIdentifierPart4
- fSpecualrStartMax
- fSpecularStartMin
- iActorShadowIntMax
- iActorShadowIntMin
- iActorShadowExtMax
- iActorShadowExtMin
DistantLOD
- bUseLODLandData
- fFadeDistance
FootIK
- bFootPlacementOn
- bRigidBodyController
- fControllerTetherLen
- fFootPlantedGain
- fFootRaisedGain
- fGroundAscendingGain
- fGroundDescendingGain
- fMaxFootCastMilliSec
- fOnOffGain
- fOriginalGroundHeightMS
- fPelvisOffsetDamping
- fPelvisUpDownBias
- fRagdollFeedback
- fVertErrorGain
- iNumFramesFootEaseOut
GamePlay
- bInstantLevelUp
- bSaveOnInteriorExteriorSwitch
- fHealthBarEmittanceFadeTime
- fHealthBarEmittanceTime
- fHealthBarFadeOutSpeed
- fHealthBarHeight
- fHealthBarSpeed
- fHealthBarWidth
- iDetectionPicks
- uiRedeemedContent
General
- bActorLookWithHavok
- bAnimationUseBlendFromPose
- bCheckCellOffsetsOnInit
- bCreate
- bCRTMemoryChecks
- bDebugSpectatorThreats
- bDisableDuplicateReferenceCheck
- bEnableProfile
- bExternalLODDataFiles
- bForceReloadOnEssentialCharacterDeath
- bKeepPluginWhenMerging
- bNewAnimation
- bRunMiddleLowLevelProcess
- bRunVTuneTest
- bShowCheckMemoryOutput
- bShowGunTarget
- bTintMipMaps
- bUseEyeEnvMapping
- bUseHardDriveCache
- bUseMyGamesDirectory
- bUseThreadedBlood
- bUseThreadedMorpher
- bUseThreadedParticleSystem
- bUseThreadedTempEffects
- fDegradeTexturesDistance
- fGlobalTimeMultiplier
- fStaticScreenWaitTime
- fUpgradeTexturesDistance
- iHoursToSleep
- iHWThread1
- iHWThread2
- iHWThread3
- iHWThread4
- iHWThread5
- iHWThread6
- iRenderingThread1HWThread
- iRenderingThread2HWThread
- sMainMenuMusicTrack
- sSaveGameSafeCellID
- uGridDistantCount
- uGridDistantCountCity
- uGridDistantTreeRange
- uGridDistantTreeRangeCity
GethitShader
- fBlockedTexOffset
- fBlurAmmount
- fHitTexOffset
GrabIK
- fDriveGain
HAVOK
- bFindContactPointsOnAdd
- bHavokPick
- bWONameSync
- fMaxPickTimeDebug
- fMaxPickTimeDebugVATS
- fOD
- fRF
- fSD
- fSE
- fTimePerSubStep
- iMaxPicks
- iMinNumSubSteps
- iNumHavokThreads
- iResetCounter
HIT
- fGetUpTime
- fKnockDownTime
- fMinHeirGain
- fMinVelGain
- sBody
- sHead
- sLForeArm
- sLHand
- sLUpperArm
- sRForeArm
- sRHand
- sRUpperArm
- sSpine1
- sSpine2
Imagespace
- bDoMotionBlur
- bDoRadialBlur
- fRenderDepthMaxDepth
- iRadialBlurLevel
Interface
- bAllowConsole
- bHelpEnabled
- fMenuBGBlurRadius
- fMenuPlayerLightAmbientBlue
- fMenuPlayerLightAmbientGreen
- fMenuPlayerLightAmbientRed
- fMenuPlayerLightDiffuseBlue
- fMenuPlayerLightDiffuseGreen
- fMenuPlayerLightDiffuseRed
- iSystemColorTerminalRed
- iSystemColorTerminalGreen
- iSystemColorTerminalBlue
- iSystemColorSystemRed
- iSystemColorSystemGreen
- iSystemColorSystemBlue
- iSystemColorMainMenuRed
- iSystemColorMainMenuGreen
- iSystemColorMainMenuBlue
- iSystemColorPipboyRed
- iSystemColorPipboyGreen
- iSystemColorPipboyBlue
- iSystemColorHUDAltRed
- iSystemColorHUDAltGreen
- iSystemColorHUDAltBlue
- iSystemColorHUDMainRed
- iSystemColorHUDMainGreen
- iSystemColorHUDMainBlue
InterfaceFX
- bUseOptimizedMenuRendering
- fBlurIntensityMenus
- fBlurRadiusMenus
- fDefaultScanlineFrequency
- fHUDShudderDefaultDuration
- fHUDShudderDefaultFrequencyX
- fHUDShudderDefaultFrequencyY
- fHUDShudderDefaultIntensity
- fMenuPackerBufferOverflowZone
- fMenuPackerBufferSize
- fScanlineFrequencyMenus
- fScreenLightBaseIntensity
- fScanlineScaleMenus
- bEnableFlickerMenus
- bEnableScanlinesMenus
- bEnableScanlinesPipboy
- fBrightenMenus
- fBrightenPipboy
Landscape
- bCurrentCellOnly
- bPreventSafetyCheck
LANGUAGE
- SDPad
- SFailureMessage
- SSysUtil
- SThumbstick
Loading
- fLoadingTextUpdateInterval
- SInitialSound
- SMainMenuBackground
- SWelcomeScreen2
- SWelcomeScreen3
- SWelcomeScreen4
LOD
- fLODLandVerticalBias
- iLODTextureTiling
- iLODTextureSizePow2
- fLODNormalTextureBlend
- 'bDisplayLODBuildings
- bLODPopTrees
- bLODPopActors
- bLODPopItems
- bLODPopObjects
- fLODMultLandscape
- fLODMultActors
- fLODMultItems
- fLODMultObjects
- fFadeInTimet
- fTreeLODMax
- fTreeLODMin
- fTreeLODDefault
- bLODUseCombinedLandNormalMaps
- bForceHideLODLand
- iBoneLODForce
- fLODQuadMinLoadDistance
- bDisplayLODTrees
LookIK
- fAngleMax
- fAngleMaxEase
- fEaseAngleShutOff
- fLookAtTargetGain
- fLookAtGain
MAIN
- bEnableBorderRegion
- bCloneModelsInBackground
Menu
- iConsoleLineSpacing
MESSAGES
- bUseWindowsMessageBox
- bDisableWarning
Pathfinding
- bDrawPathBounds
- bRebuildPathIfSmootherFailed
- bSelectedPathDrawAvoidNodes
- bUseFartherCheckForAvoidance
- bUsePathSmoothing
- fObstacleUpdateDeltaWhenUnknown
- fRotationSpeedIncrease
- bDrawPathsDefault
- bPathMovementOnly
- bDrawSmoothFailures
- bDebugSmoothing
- bSmoothPaths
- bSnapToAngle
- bDebugAvoidance
- bDisableAvoidance
Pipboy
- bEnableFlickerPipboy
- fScanlineScalePipboy
QUADHIT
- sBody
- sHead
- sHitSpot
- sHitStart
- sLCalf
- sLForeArm
- sLThigh
- sLUpperArm
- sRCalf
- sRForeArm
- sRThigh
- sRUpperArm
- sSpine1
- sSpine2
RagdollAnim
- bPoseMatching
- bRagdollFeedback
- fAccelerationGain
- fDesiredVel
- fDetectionUpdateTimeSec
- fHierarchyGain
- fImpulseLimit
- fPositionGain
- fPositionMaxAngularVelocity
- fPositionMaxLinearVelocity
- fSnapGain
- fSnapMaxAngularDistance
- fSnapMaxAngularVelocity
- fSnapMaxLinearDistance
- fSnapMaxLinearVelocity
- fVelocityDamping
- fVelocityGain
RagdollFeedback
- uiFeedbackTimeout
RenderedTerminal
- bDoRenderedTerminalScanlines
SaveGame
- bAllowProfileTransfer
ScreenSplatter
- bScreenSplatterEnabled
SpeedTree
- fTreeForceLLA
- fTreeLODExponent
- iTreeClonesAllowed
Surgery3D
- fSurgeryPlayerZoom
- fSurgerySkinHPos
- fSurgerySkinScale
- fSurgerySkinVPos
TerrainManager
- uDistantTreeBlockCacheSizePerCell
- fBlockMorphDistanceMult
TestAllCells
- bFileControllerOnRoot
- bFileUnusedObject
VATS
- fVATSColorB
- fVATSColorG
- fVATSColorR
Voice
- SFileTypeLip
- SFileTypeLTF
- SFileTypeSource
Water
- bUseWaterLOD
- fExteriorWaterReflectionThreshold
- fInteriorWaterReflectionThreshold
- fNearWaterUnderwaterFreq
- fNearWaterUnderwaterVolume
- fSurfaceTileSize
- fTileTextureDivisor
- fWadingWaterTextureRes
- iWaterNoiseResolution
- SSurfaceTexture
- uSurfaceFPS
Weather
- fAlphaReduce
- SBumpFadeColor
- SEnvReduceColor
- SLerpCloseColor
(No section)
- bUseWaterHDR
- fLowPerfCombatantVoiceDistance
- fPC360ControllerMouseXMult
- fPC360ControllerMouseYMult
- iDetectionHighNumPicks
- iLastHDRSetting