XMarkerHeading
From GECK
XMarkerHeadings provide a way to specify how an actor should behave when it reaches a specific spot. These are used in Patrol Packages
XMarkerHeadings have an arrow on one side which tells the actor which direction to face while using the marker.
X Target Data
- XMarker Target: Target reference for the XMarker Heading. The linked target can be any persistent object.
- Select Reference in Render Window: Select a persistent object in the render window to link the XMarker heading to.
- Cell: Cell the linked target reference is in.
- Reference: Linked target reference.
- View Selected Reference: View the target reference in the render window.
Patrol Data
- Patrol Data: Check this box to enable patrol data.
- Idle Time: Time in seconds for the actor to wait at this marker before continuing to the next.
- Topic: Dialog topic for the actor to say when arriving at this patrol point.
- Result Script: Result script to run when the actor arrives at this patrol point.