XMarkerHeading

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XMarkerHeadings provide a way to specify how an actor should behave when it reaches a specific spot. These are used in Patrol Packages

XMarkerHeadings have an arrow on one side which tells the actor which direction to face while using the marker.

X Target Data

  • XMarker Target: Target reference for the XMarker Heading. The linked target can be any persistent object.
    • Select Reference in Render Window: Select a persistent object in the render window to link the XMarker heading to.
    • Cell: Cell the linked target reference is in.
    • Reference: Linked target reference.
    • View Selected Reference: View the target reference in the render window.

Patrol Data

  • Patrol Data: Check this box to enable patrol data.
  • Idle Time: Time in seconds for the actor to wait at this marker before continuing to the next.
  • Topic: Dialog topic for the actor to say when arriving at this patrol point.
  • Result Script: Result script to run when the actor arrives at this patrol point.

See Also