SetTalkingActivatorActor

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A function included in the GECK for Fallout 3.

Description

Sets the actor whose dialogue should be used for a talking activator object. It is called on a talking activator reference (a computer) and an optional parameter which is the actor who is "talking" through the activator. If no actor is passed in then the talking activator reverts its normal talking behavior.

Syntax

[help]
[activator:ref].SetTalkingActivatorActor actor:ref

Example

ComputerRef.SetTalkingActivatorActor BuddyRef 

Now the computer will talk as if Buddy is speaking through it.

ComputerRef.SetTalkingActivatorActor

Will set the computer to again talk with the "voice" and dialogue of the computer.

Notes

Talking Activators set via script will have no distance attenuation in the New Vegas engine.

See Also