IsTalkingActivatorActor
From GECK
A function included in the GECK for Fallout 3.
Contents
Description
Tests to see if the talking activator is using an actor to speak. It is called on a Reference and takes one parameter, the actor you are testing.
Syntax
(0, 1:int) [ObjectRefID].IsTalkingActivatorActor ActorRefID:ref
Example
ComputerRef.IsTalkingActivatorActor BuddyRef
Check to see if Buddy is talking through the computer.
Notes
- This function will return false if the talking activator actor was set via script.