SetTalkingActivatorActor
From GECK
A function included in the GECK for Fallout 3.
Contents
Description
Sets the actor whose dialogue should be used for a talking activator object. It is called on a talking activator reference (a computer) and an optional parameter which is the actor who is "talking" through the activator. If no actor is passed in then the talking activator reverts its normal talking behavior.
Syntax
[activator:ref].SetTalkingActivatorActor actor:ref
Example
ComputerRef.SetTalkingActivatorActor BuddyRef
Now the computer will talk as if Buddy is speaking through it.
ComputerRef.SetTalkingActivatorActor
Will set the computer to again talk with the "voice" and dialogue of the computer.
Notes
Talking Activators set via script will have no distance attenuation in the New Vegas engine.