SetWeaponType

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A function added by the Fallout Script Extender.

Description

Sets the weapon type of the Weapon BaseForm. If weapon is omitted and a calling reference is provided, that reference's BaseForm is used.

Syntax

[help]
weaponRefr.SetWeaponType weaponType:int weapon:baseform 

Notes

Index Weapon Type
0 HandToHandMelee
1 OneHandMelee
2 TwoHandMelee
3 OneHandPistol
4 OneHandPistolEnergy
5 TwoHandRifle
6 TwoHandAutomatic
7 TwoHandRifleEnergy
8 TwoHandHandle
9 TwoHandLauncher
10 OneHandGrenade
11 OneHandMine
12 OneHandLunchboxMine
13 OneHandThrown (NV only; Spears)

See Also