GetWeaponType
From GECK
A function added by the Fallout Script Extender.
Contents
Description
Returns the Type (as seen in the Art and Sound tab) for the Weapon BaseForm. If weapon is omitted and a calling reference is provided, that reference's BaseForm is used.
Note that while the GECK labels this as "Animation Type", weapon animation types are defined internally by converting this Weapon type into an Anim Type, as seen with GetWeaponAnimType.
Syntax
(type:int) weaponRefr.GetWeaponType weapon:baseform
Or:
(type:int) weaponRefr.GetWeapType weapon:baseform
Notes:
Index | Weapon Type |
---|---|
0 | HandToHandMelee |
1 | OneHandMelee |
2 | TwoHandMelee |
3 | OneHandPistol |
4 | OneHandPistolEnergy |
5 | TwoHandRifle |
6 | TwoHandAutomatic |
7 | TwoHandRifleEnergy |
8 | TwoHandHandle |
9 | TwoHandLauncher |
10 | OneHandGrenade |
11 | OneHandMine |
12 | OneHandLunchboxMine |
13 | OneHandThrown (NV only; Spears) |