GetEquippedWeaponType
From GECK
A function added by the ShowOff NVSE Plugin.
Contents
Description
Returns the calling actors' equipped weapon's Type (as seen in the Art and Sound tab). If no weapon is equipped, defaults to 0.
Note that while the GECK labels this as "Animation Type", weapon animation types are defined internally by converting this Weapon type into an Anim Type, as seen with GetWeaponAnimType.
Syntax
(weapType:int) ActorRefr.GetEquippedWeaponType
Notes:
Index | Weapon Type |
---|---|
0 | HandToHandMelee |
1 | OneHandMelee |
2 | TwoHandMelee |
3 | OneHandPistol |
4 | OneHandPistolEnergy |
5 | TwoHandRifle |
6 | TwoHandAutomatic |
7 | TwoHandRifleEnergy |
8 | TwoHandHandle |
9 | TwoHandLauncher |
10 | OneHandGrenade |
11 | OneHandMine |
12 | OneHandLunchboxMine |
13 | OneHandThrown (NV only; Spears) |