SetWeaponType
From GECK
A function added by the Fallout Script Extender.
Contents
Description
Sets the weapon type of the Weapon BaseForm. If weapon is omitted and a calling reference is provided, that reference's BaseForm is used.
Syntax
weaponRefr.SetWeaponType weaponType:int weapon:baseform
Notes
| Index | Weapon Type |
|---|---|
| 0 | HandToHandMelee |
| 1 | OneHandMelee |
| 2 | TwoHandMelee |
| 3 | OneHandPistol |
| 4 | OneHandPistolEnergy |
| 5 | TwoHandRifle |
| 6 | TwoHandAutomatic |
| 7 | TwoHandRifleEnergy |
| 8 | TwoHandHandle |
| 9 | TwoHandLauncher |
| 10 | OneHandGrenade |
| 11 | OneHandMine |
| 12 | OneHandLunchboxMine |
| 13 | OneHandThrown (NV only; Spears) |