SetWeaponType
From GECK
A function added by the Fallout Script Extender.
Contents
Description
Sets the weapon type of the Weapon BaseForm. If weapon is omitted and a calling reference is provided, that reference's BaseForm is used.
Syntax
weaponRefr.SetWeaponType weaponType:int weapon:baseform
Notes
Index | Weapon Type |
---|---|
0 | HandToHandMelee |
1 | OneHandMelee |
2 | TwoHandMelee |
3 | OneHandPistol |
4 | OneHandPistolEnergy |
5 | TwoHandRifle |
6 | TwoHandAutomatic |
7 | TwoHandRifleEnergy |
8 | TwoHandHandle |
9 | TwoHandLauncher |
10 | OneHandGrenade |
11 | OneHandMine |
12 | OneHandLunchboxMine |
13 | OneHandThrown (NV only; Spears) |