Actor Effect

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An Actor Effect applies Base Effects to Creatures and NPCs, like Object Effects or Ingestibles. They are equivalent to "Spells" from The Elder Scrolls IV, but actors are no longer capable of casting them. They can still hold them in their "Spell list" in the editor, but this is only useful for abilities.

Fields

  • Name: The display name of the effect.
  • Type:
    • Actor Effect: Basic type. Effects on the actor last for the duration specified or until removed with Dispel. Should only be granted with CastImmediateOnSelf or CastImmediate.
    • Disease: Effect duration is ignored however unconditioned effects are still shown. Lasts until removed or an effect with the "Cure Disease" archetype is applied. Used only by the Radiation stages in FO3, and by the Hardcore Needs stages in FNV.
    • Power: Not used.
    • Lesser Power: Not used.
    • Ability: Effect duration is ignored and unconditioned effects are hidden, lasts until removed. Used to give actors a variety of traits such as resistances, damage threshold... Can be granted on an actor at runtime with AddSpell or AddSpellNS.
    • Poison: Similar to regular Actor Effect, is removed when an effect with the "Cure Poison" archetype is applied.
    • Addiction: These are found attached to ingestibles, the player receives it if they become addicted to it. Can also be granted with CastImmediateOnSelf. Effect duration is ignored, lasts until removed or an effect with the "Cure Addiction" archetype is applied. However, effects are suspended while the player is under the effects of the ingestible that caused the addiction.
  • Disallow Absorb/Reflect: Not used.
  • Script Effect Always Applies: Effect items with the "Script" archetype will not be subjected to changes in magnitude or duration due to the actor's resistance stats. They will always come through at full power.
  • Area Effect Ignores LOS: Any area effect items will pass through solid objects. If not marked, standing behind an object will shield an actor from these effects, even if they are within the radius.
  • PC Start Effect: Not used.
  • Force Touch Explode: Not used.

Effects:

List of the individual base effects that form this actor effect. Right click in the area to add a Base Effect. You can set the range, duration, magnitude and area of each effect. Each effect can have conditions that control when it is on and off. For "Ability" type actor effects, adding a condition to an effect makes the game consider it non-permanent for the player, and thus the effect will be displayed in the active effects tab of the Pip-Boy. Actor effects with conditions will often not update unless the effect is removed and added once again. This is particularly relevant for perks with conditioned actor effects associated with them.

See Also