Effect Item
From GECK
Effect Items are the Base Effects listed on Actor Effects, Object Effects, and Ingestibles.
- Effect: Choose the Base Effect.
- Range: Limited by the Base Effect. Options are Self, Touch, Target. Target is unused since effects can't be cast at a distance. Weapon-type object effects can only be Touch, ingestibles and Armor-type object effects can only be Self. For Actor Effects, Touch can be used for a creature's unarmed attack effects, for them to be applied on the actor they hit instead of on themselves, or if the effect is going to be used with CastImmediate. In most other cases it should be Self.
- Area: Only available if the Base Effect doesn't have the "No Area" flag. Sets the radius of the effect in feet. When the effect is applied on an actor, any others in this range will also receive it unless blocked by a solid object between them.
- Duration: How long the effect will last. Can be set in different time units for convenience, but all of them break down to seconds. An actor's resistance value can alter the total duration of the effects which use that resistance, if they use the "No Magnitude" flag, which can end as a decimal value.
- Magnitude: Mostly useful for effects that alter an Actor Value. This is the amount that the value will be altered by. An actor's resistance value will alter the final magnitude of the effects which use that resistance, which unlike duration, will be rounded down to the nearest integer.
- Actor Value: Unused leftover.
- Conditions: The effect is only active on the actor while the conditions are true. Use with caution. Excessive conditions can cause performance issues. The game evaluates them when the effect is first applied, and reevaluates them at regular time intervals as per the FActiveEffectConditionUpdateInterval game setting.