AllowAttack
From GECK
A function added by the kNVSE Plugin.
Contents
Description
Sets the current Anim Action of the calling reference to 0, allowing attack action while another animation action is playing. This function can also used to enable new actions even when other animation actions are in progress, such as reloading while attack animation is playing.
Syntax
reference.AllowAttack
Example
player.AllowAttack