Ar Map
A function added by the New Vegas Script Extender.
Contents
Description
Returns a "map" or "stringmap" array variable with the specified key::element pairs as its entries.
Up to 20 key::element pairs may be specified during creation, although more can be added using Let or alternative functions on subsequent lines.
All keys must be of the same type, either numeric (ints and floats can be mixed) or string, which will cause the function to return an array of the type "map" or "stringmap", respectively. The array's type can be checked using TypeOf.
Array elements may be of any type in any combination. To assign the function return to a variable, the Let .. := .. command must be used, rather than 'set .. to ..'.
Syntax
(array) Ar_Map Key(int/float/string)::Value(multi) ...Key(int/float/string)::Value(multi)
Example
array_var aOutfit ref rItem let aOutfit := Ar_Map 2::ArmorLeather, 10::CowboyHat05, 5::WeapNV357Revolver ; I've created a "map" with those 3 key::element entries let rItem := aOutfit[10] ; this ref now points to CowboyHat05
Identical style for a "stringmap":
array_var aContacts ref rActor let aContacts := Ar_Map "Nemesis"::EasyPeteREF, "Saviour"::DocMitchellREF, "Bestie"::SunnyREF ; I've created a "stringmap" with those 3 key::element entries let rActor := aContacts["Nemesis"] ; rActor is my nemesis, EasyPeteREF
The next example illustrates a possible mistake- it is incorrect and will fail:
array_var aPartners let aPartners := Ar_Map SunnyREF::EasyPeteREF, VeronicaREF::CraigBooneREF ; FAILURE- you can not use a ref as a key, it must be either a string or number. ; Side note: NVSE4 adds ToNumber and ToString to convert types let aPartners := Ar_Map "key"::SunnyREF, 45::VeronicaREF ; FAILURE- all keys must be the same type, either strings or numbers, not a combination of both