AutoDisplayObjectives
From GECK
A function included in the GECK for Fallout 3.
Contents
Description
AutoDisplayObjectives turns on or off the automatic display of objectives from the player's active quest. This is usually used in situations where the Pip-Boy is unavailable for some reason (for instance because the player's controls are partially disabled).
Syntax
AutoDisplayObjectives iType:int{0, 1}
Example
AutoDisplayObjectives 1